THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

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Isso não foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores Aparelhamentos do protagonista, porém sim do game realmente ter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.

Acompanhe a jornada do Khazan em Parecer por vingança e aprenda saiba como ele se torna o primeiro berserker no Universo DNF.

O jogo reinventa elementos centrais do universo de Dungeon & Fighter usando uma Feitio ousada e texturas realistas de modo a produzir uma experiência visual envolvente.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

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Enquanto é normal que jogos do finesse soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou 1 bom tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

O Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dãeste vida ao mundo do Arad com este visual vibrante de filmes animados.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

A clara inspiraçãeste para isso foi Nioh, de que também igualmente similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, contudo isso tira um pouco do charme por um Souls e a graça por explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and The First Berserker: Khazan boss design are some of the best I've seen in a soulslike.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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